Behind the Scenes of Fallout, Gaming’s Most Surprising TV Hit

The Fallout TV series has made a triumphant return to its platform, and it's safe to say that viewers were pleasantly surprised by the quality of its debut season. By portraying the atomic-age, nuclear-ravaged United States through the lenses of three distinct characters, it managed to capture multiple facets of the player's adventure.

We followed vault-dweller Lucy, attempting to uphold her morals and finding that the barren landscape made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts challenging his cult's dogma and creates plenty of trouble in powered exoskeleton; and Walton Goggins's character, a standout performance who has completely shed any ethical bearings out in the radioactive badlands.

Setting the Stage for Season Two

The debut season's conclusion unveiled crucial details about who helped cause the atomic conflict that sealed a population in subterranean shelters for hundreds of years. It also left several enigmas unanswered for the next installment – and, now, expectations are significantly higher.

“We’ll take ‘not terrible’ – we should print that on merchandise,” quips one of the series creators.

“Heading into the initial season, people were like, ‘Just don't mess it up’,” comments the game director. “We’re over the moon with the reception to the show, so now people are arriving with more enthusiasm and altered expectations.”

The Mojave Beckons for the Next Installment

The new season is set in New Vegas, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and characters in the series, even if it was technically flawed at launch.

“It embodies a sun-baked feel, a Southwestern essence, that’s so integral to that game,” notes the co-creator. “That dusty, desolate Route 66 aesthetic of the game is so much rewarding to bring into the show.”

In the series narrative, a long time has elapsed since the story of the New Vegas game by the time the characters arrive there. However, the creators suggest that it acknowledges the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tactile feel – its production team ensured real props and sets were fabricated, echoing the improvised nature of the settlements in the games.

“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a digital backdrop,” comments another of the showrunners. “The whole point of an translation, particularly of a video game, is to feel like it’s real.”

Indeed, pretty much everything you see on-screen is practical, including the notoriously frightening mutated beasts known as Deathclaws. In the show, they are brought to life with puppets, and were by all accounts quite terrifying up close.

Made by Fans, for Fans

The Fallout series succeeds because it is made by accomplished storytellers who are also longtime fans, with the help of the game developers behind the source material. This common understanding for the world is apparent in the final product.

The new batch of episodes is launching on a weekly basis rather than as a binge-able batch, marking a change from the previous season. This format will allow for a different viewing experience, a dynamic the team themselves are eager to witness.

“It has more depth, it’s more expansive, it’s more humorous, it has a lot of surprises,” teases Howard. “I can't wait to seeing what people think.”

Kristi Sherman
Kristi Sherman

A tech journalist and innovation strategist with over a decade of experience covering emerging technologies across Europe.